MODULE = d3d11.dll IMPORTLIB = d3d11 IMPORTS = dxguid uuid dxgi wined3d EXTRAINCL = $(VKD3D_PE_CFLAGS) SOURCES = \ async.c \ buffer.c \ d3d11_main.c \ device.c \ inputlayout.c \ shader.c \ state.c \ texture.c \ utils.c \ version.rc \ view.c